Intro #2
Up for a bigger challenge?
Now you have 2 open slots and 4 heroes available to you.
So you need to think carefully on which heroes to send - and in what order!
There is only 1 correct solution to win this fight!

You still face 2 Goblins Archers but they come alongside a Goblin Sapper.
The sappers have less life but they do a lot more damage.

Each of your newly available heroes has a single skill like before, but they also have a different setting for "Aim".
Reeve looks for the weakest opponent, while Kurt is aiming for the strongest.
You can hover over the "Aim" of each hero for more info.

Note : If there is a conflict between your hero's aim and his traits, the traits take precedence.
For example, Oprix is aiming at a target he can kill, however, if it conflicts with his Fear Of Commitment, he will select another target.

Newly Unlocked
  • 2nd Hero Slot
  • Reeve - A powerful but completely psychologically damaged Archer.
  • Kurt - A medic in training. But he won't heal until he finish his training.
  • Oprix - An uninhibited pyromaniac wizard.
  • Condition : Burn - Oprix can set targets on fire.
    Targets who burn will lose 10% of their max life at the end of each round for 3 turns.

When you are ready, select the 2 heroes you wish to send to battle.
Remember! Order is important!

Hint #1

The sapper deals a lot of damage but will always aim for your first hero.
So you want your first hero to be someone who can hold their own against him.

Hint #2

For your second hero, you want someone who can kill the Sapper as fast as possibe. Think carefully, how each of the heros will act in battle...

Solution

Only Agatha can survive the hits from the Sapper.
However, she will always aim to hit the back row Goblins so she won't hit him.

Oprix has a Fear Of Commitment, so he won't finish the sapper off while the archers are alive.
Kurt is aiming for the strongest, which means he will aim for both Archers before going for the Sapper.
So only Reeve will focus on the Sapper until it dies.

So your choice should be : Agatah, Reeve
Enemies


Goblin Sapper (HP : 60, Male)




Skills

   Bash60
Triggers : Always
Aim : Default
Hit for 60 damage
 


Goblin Archer #1 (HP : 60, Male)




Skills

   Bash25
Triggers : Always
Aim : Default
Hit for 25 damage
 


Goblin Archer #2 (HP : 60, Male)




Skills

   Bash25
Triggers : Always
Aim : Default
Hit for 25 damage
 
Your Team


Agatha (HP : 100, Female)

Call me a lady one more time – I dare you!

Agatha is an overly aggressive trainee that has recently joined the army.
Rumor has it she was forced to join due to a court order after a civil disturbance in a local pub over the results of last year’s bloodbowl championship.

Armored

10% less damage from physical attacks
Blood Thirsty

Prefers a kill when able
Backward Thinker

On ties, pick a target with lower initiative

Skills

   Bash30
Triggers : Always
Aim : Default
Hit for 30 damage
 


Reeve (HP : 60, Male)

Shoot first, Hide the evidence later

Reeve is the sole survivor of a goblin invasions of his woodland village. He still have some serious scars from that invasion and sometimes it affects his performance.
He is working on it in therapy. But he thinks it will be faster to just kill all goblins around.

Goblinphob

will attack Goblins if able.
Takes 10% more damage from Goblins
Obsessive

Will stick to the same target if able
Fast Reflexes

+10% damage when attacking slower opponents

Skills

   Bash40
Triggers : Always
Aim : Weakest
Hit for 40 damage
 


Oprix (HP : 60, Male)

Ready? Fire! What? You actually stopped to aim?

Most recruits come with a reference or two from authorities outside the army. Oprix came with over 100. Apparently the entire wizard guild signed ones for him.
If one didn’t know better, one would think they didn’t want him around. If one did know better, he would assume it has something to do with all of his research had to do with explosive spells. Even the ones for healing courses.

Hypochondriac

Other characters thinks he is twice as injured than he really is
Pyromaniac

+10% per burning character on the battlefield (friendly included)
Fear Of Commitment

Will avoid hitting the same enemy twice in a row

Skills

   Flamebolt
Triggers : Always
Aim : Kill
Hit for 30 damage
 


Kurt (HP : 80, Male)




Merciful

Avoids killing if possible.
Nurturance

If he doesn't target a friendly creature in 3 turns, will skip 1 turn.
Codependency

Will target the same character the previous teammate did this round.

Skills

   Bash30
Triggers : Always
Aim : Strongest
Hit for 30 damage
 

Team formation

Position #1
Position #2
Battle Result