Aerial Combat - Mission Brief

The enemies are taking off!

General Vrock has not made an appearance yet, but his air force is standing by.
Harpy
Aerial Bomber
In this mission, you will face demonic harpies that serve as Aerial Bombers. They are capable of flying and bombarding you from the air.
While in the air, their attacks gain a huge damage boost. The good news is that it takes an effort to stay in the end and if they take enough damage, they will drop off.
Marching Band!
This chapter brings you back up from the armies marching band. Have no fear, these musicians are more than capapble of holding their own.

Billy
Billy
Your first new recruit is Billy. Billy is a charming bard who is capapble distracting enemies to make them lose their turn.
Billy's musical style is all about building up the tempo - if he doesn't inflict damage in a round, it will simply increase his next attack until he slays with a bang.
Enemies
Aerial Bomber
Aerial Bomber
A demonic communication officer casting a ritual summoning. If he is not stopped,
Heroes
Billy
Billy - A master of War, Music and Love. If you peak too early, there will be disappointment. Billy’s combat strategy revolves around building musical tension until both the battlefield and his hair reach acceptable dramatic levels. Female recruits report that he remains perfectly polite under fire, while surviving enemies describe the eventual guitar solo as “strategically unnecessary.”

Heroes

Reeve
HP 60/60
Obsessive: Will stick to their previous target if able
Goblinphob: will attack Goblins if able. Takes 10% more damage from Goblins
Fast Reflexes: +10% damage against slower opponents
Skills
Quick Jab 40 — Trigger: Always, Cooldown: 2, Action: 40 damage. +25% damage if in first slot. After attack, move one slot higher.
Intent
Bash40 — Trigger: Always, Cooldown: 0,    Intent: Weakest - Lowest Max HP    Action: Hit for 40 damage
Billy
HP 60/60
Gentleman: Will refuse to use a damaging skill against a female
Crescendo: If they do not inflict damage on his turn, the next time they inflicts damage - it will increase by 100%. This effect is cumulative. If they do not inflict damage 2 turns, the next time will increase by 200% etc.
Automysophobia: Inflicts 50% less damage if not in max health
Skills
Charm — Trigger: Always, Cooldown: 2, Action: Charms a target to lose their next action
Intent
Shatter 30 — Trigger: Always, Cooldown: 0,    Intent: Weakest - Lowest Max HP    Action: Hit for 30 damage

Enemies

Aerial Bomber
HP 120/120
Female: Is explanation really needed?
Aerial Manuver: This character can go airborne. Once it is in the air, it takes half of all incoming damage and doubles all its damage. If the character is below 50% of max HP, it will automatically land and will be unable to fly again.
Skills
Take off — Intent: Default, Trigger: Grounded, Cooldown: 0, Flies into the air
Fire Bomb 50 — Intent: Strongest, Trigger: Always, Cooldown: 0, Hit for 50 fire damage, burns for 3 rounds
Communication Officer
HP 80/80
Ritual Caster: Performs a ritual over several turns
Skills
Summon General — Intent: Default, Trigger: Always, Cooldown: 0, Summons a powerful general in 2 turns
Landing Circle
HP 800/800
Construct: Cannot be healed, unless specifically noted
General Vrock: If completed, a powerful demon woudl be summoned capapble of wiping out all heroes
Skills
No skills