Album Cover - Mission Brief

Enemies are taking cover!

The demons have brought in their heavy guards - they won't hurt you but their aim is to delay you until General Vrock shows up.
Riot Guard
Riot Guard
The demonic guards do not inflict damage, but they are extremely dangerous. They are capapble of placing cover on other enemies making them completely immune from damage for an entire round.
They can also absorb the damage from all other enemies - taking half of their injuries onto themselves. Lastly, if they are not killed, they will regenerate to full health at the end of a round.
Heavy Metal Time!

Summoning Circle
Pete
Your next recruit is Pete. Pete is a heavy metal fanatic who is capapble of unleashing electrical attacks on the entire battlefield.
He is extremely capapble of fighting flying enemies - both taking less damage and inflicting more to them. This is due to a special training he had ever since that bat disturbed his performance.
He will never directly cause the death of anyone since that's a legal liability. But indirectly? As long as it can't be proven in a court of law.
Enemies
Riot Guard
Riot Guard
A demonic communication officer casting a ritual summoning. If he is not stopped,
Heroes
Pete
Pete - My manager says I’m not legally allowed to discuss my manager. Pete claims to be a world-famous heavy metal drummer temporarily serving in the army “for publicity reasons,” though no evidence of his musical career has been discovered outside of Pete himself. He performs massive electrically charged drum solos during combat and frequently pauses mid-battle to receive legal advice from his manager, who remains invisible to everyone else on the battlefield.

Heroes

Billy
HP 60/60
Gentleman: Will refuse to use a damaging skill against a female
Crescendo: If they do not inflict damage on his turn, the next time they inflicts damage - it will increase by 100%. This effect is cumulative. If they do not inflict damage 2 turns, the next time will increase by 200% etc.
Automysophobia: Inflicts 50% less damage if not in max health
Skills
Charm — Trigger: Always, Cooldown: 2, Action: Charms a target to lose their next action
Intent
Shatter 30 — Trigger: Always, Cooldown: 0, Action: Hit for 30 damage
Intent
Pete
HP 130/130
Feedback Loop: Each time he attacks the same target in a row, double damage. Cumulative.
High Pitched: Inflicts 30% more damage to flying enemies
Stage Performer: Will avoid a target if his attack will directly cause it to go down. Takes 100% less damage from flying enemies. Not just bats.
Skills
Electric Scream 34 — Trigger: Always, Cooldown: 0, Action: Hit for 34 electric damage, then all other enemies take half the damage
Intent

Enemies

Aerial Bomber
HP 120/120
Female: Is explanation really needed?
Aerial Manuver: This character can go airborne. Once it is in the air, it takes half of all incoming damage and doubles all its damage. If the character is below 50% of max HP, it will automatically land and will be unable to fly again.
Skills
Take off — Intent: Default, Trigger: Grounded, Cooldown: 0, Flies into the air
Fire Bomb 50 — Intent: Strongest, Trigger: Always, Cooldown: 0, Hit for 50 fire damage, burns for 3 rounds
Riot Guard
HP 120/120
Regenration: At the end of the round - it automatically heals all damage.
Insulated: Takes no damage from electric attacks
Skills
Place Cover — Intent: Weakest, Trigger: Always, Cooldown: 3, Places a cover on an ally. Prevents all damage until end of next round.
Cover Allies — Intent: Default, Trigger: Always, Cooldown: 0, Absorbs half the injuries of all allies
Communication Officer
HP 80/80
Ritual Caster: Performs a ritual over several turns
Skills
Summon General — Intent: Default, Trigger: Always, Cooldown: 0, Summons a powerful general in 2 turns
Landing Circle
HP 800/800
Construct: Cannot be healed, unless specifically noted
General Vrock: If completed, a powerful demon woudl be summoned capapble of wiping out all heroes
Skills
No skills