Drop the Bass-tard - Mission Brief

Fire it up!

Summoning Circle
Imp
The demonic imps may seem weak, but they can be deadly. They are capapble of healing themselves by eating fire from burning opponents.
Enemies
Imp
Imp
A demonic communication officer casting a ritual summoning. If he is not stopped,

Heroes

Billy
HP 60/60
Gentleman: Will refuse to use a damaging skill against a female
Crescendo: If they do not inflict damage on his turn, the next time they inflicts damage - it will increase by 100%. This effect is cumulative. If they do not inflict damage 2 turns, the next time will increase by 200% etc.
Automysophobia: Inflicts 50% less damage if not in max health
Skills
Charm — Trigger: Always, Cooldown: 2, Action: Charms a target to lose their next action
Intent
Shatter 30 — Trigger: Always, Cooldown: 0, Action: Hit for 30 damage
Intent
Rosie
HP 80/80
Merciful: Will skip turn if his action will kill
Compassion Fatigue: Loses the desire to help the longer the battle lasts. Support skills lose 10% efficiency every round. Hostile skills have 10% increase in damage every round
Spiteful: Each time an enemy targets her, her damage increase by 10 against that enemy. Lasts until end of combat and cumulative.
Skills
Shatter 30 — Trigger: Always, Cooldown: 2, Action: Hit for 30 damage
Intent
Heal40 — Trigger: Hero Wounded, Cooldown: 0, Action: Heal for 40 damage
Intent
Lily
HP 100/100
Armored: 10% less damage from attacks
Always on Fire: Cannot be burned
Backward Thinker: On tie breaker, picks target of lower initiative
Skills
Sub-Woofer Barrage 30 — Trigger: Always, Cooldown: 2, Action: Ground target takes 30 sonic damage. Flying targets take no damage but fall to the ground.
Intent
White Noise Blast — Trigger: Always, Cooldown: 0,    Intent: Default - Any living enemy    Action: Blasts the battlefield. All enemies suffer 30% sonic damage and can only target self or opposing targets.
Chad
HP 60/60
Automysophobia: Inflicts 50% less damage if not in max health
Envious: +10% damage against faster opponents
Fastidious: Deals double on his first attack in combat
Skills
Revenge Burst — Trigger: Man Down, Cooldown: 2,    Intent: Default - Any living enemy    Action: Hit all enemies 30 damage
Bash30 — Trigger: Always, Cooldown: 0, Action: Hit for 30 damage
Intent

Enemies

Imp
HP 100/100
Flame Eater: When damaging a burning opponent, removes burn and heals half the damage done.
Pyromaniac: +20% per burning character on the battlefield (friendly included). Takes 50% less fire damage. Cannot burn.
Skills
Flame Claw 50 — Intent: Most Wounded, Trigger: Always, Cooldown: 0, Hit for 50 fire damage
Imp
HP 100/100
Flame Eater: When damaging a burning opponent, removes burn and heals half the damage done.
Pyromaniac: +20% per burning character on the battlefield (friendly included). Takes 50% less fire damage. Cannot burn.
Skills
Flame Claw 50 — Intent: Most Wounded, Trigger: Always, Cooldown: 0, Hit for 50 fire damage
Aerial Bomber
HP 120/120
Female: Is explanation really needed?
Aerial Manuver: This character can go airborne. Once it is in the air, it takes half of all incoming damage and doubles all its damage. If the character is below 50% of max HP, it will automatically land and will be unable to fly again.
Skills
Take off — Intent: Default, Trigger: Grounded, Cooldown: 0, Flies into the air
Fire Bomb 50 — Intent: Strongest, Trigger: Always, Cooldown: 0, Hit for 50 fire damage, burns for 3 rounds
Riot Guard
HP 120/120
Regenration: At the end of the round - it automatically heals all damage.
Insulated: Takes no damage from electric attacks
Skills
Place Cover — Intent: Weakest, Trigger: Always, Cooldown: 3, Places a cover on an ally. Prevents all damage until end of next round.
Cover Allies — Intent: Default, Trigger: Always, Cooldown: 0, Absorbs half the injuries of all allies