Operation Hibernation - Mission Brief

Bearly an inconvinence

The enemy has brought in their biggest gun : The raging polar bears. Luckily, it's hyberation season. So you can let sleeping bears lie. At least for a while.
Bear
Bear
The Bear are heavy artiliery with a massive 700 HP. They start the battle sleeping and will not act at all.
The first heat will wake them up, causing them to become enraged. When enraged, all their damage is doubled. After the initial strike, they slightly calm down and attack as normal.

Eka
Illusionary Retarget
Good thing Eka had time to learn a new skill. Her Illusionary Retarget allows her to place an illusionary marker on a target. The next time another enemy attacks, they will see the illusion and think the marked enemy is a hero and will attack them instead. This bypasses any intent the attacker may have.
Enemies
Bear
Bear
Starts battle sleeping and will not act until attacked. When they wake up, they becomes furious.

Heroes

Colton
HP 100/100
Tracker: Can sense invisible or hidden enemies
Shapechanger: Can switch between several forms
Passive Aggressive: If he does not inflict damage in a round, next attack will inflict double damage.
Skills
Lycanthropy — Intent: Default, Cooldown: 3, Action: Can switch between human and wolf forms
Trigger
Marking Shot — Intent: Hidden, Cooldown: 0,    Trigger: Human Form - Can be used while in human form    Action: Hits an enemy for 30 then Marks the target
Wolf Frenzy — Intent: Default, Cooldown: 0,    Trigger: Wolf Form - Can be used while in wolf form    Action: Claw target for 50 and all other enemies for 15
Oprix
HP 60/60
Pyromaniac: +20% per burning character on the battlefield (friendly included). Takes 50% less fire damage. Cannot burn.
Hypochondriac: Other characters thinks he is twice as injured than he really is.
Fear of Commintment: Will not hit the same target twice in a row
Skills
Firestorm 30 — Intent: Kill, Cooldown: 2, Action: Attacks all opponents for 30 fire damage, then sets them on fire
Trigger
Intensify Burn 30 — Intent: Kill, Cooldown: 2,    Trigger: Enemy Burns - An enemy is burning    Action: Deal 30 fire damage. If target is burning, double damage
Flamebolt 30 — Intent: Kill, Cooldown: 0,    Trigger: Always - Always available    Action: Hit for 30 fire damage, burns for 2 rounds
Eka
HP 60/60
Autophobia: Cannot take actions if she is the only soldier standing. Prince Joey is NOT a soldier.
Hyper-independence: She cannot accept help, and will pretend to be half as injured than she really is.
Life Channeler: Each spell she casts costs her 10 hp
Skills
Illusionary Retarget — Intent: Most Wounded, Cooldown: 2, Action: Marks a target. The next time an attack is made, it will redirect to the mark.
Trigger
Shadow Clone — Intent: Default, Cooldown: 3, Action: Creates a shadow clone of the previous ally, attacks the same target they did and inflict the same amount of damage as magic life damage. Effects other than damage to main target are not copied.
Trigger
Magic Ball 25 — Intent: Default, Cooldown: 0,    Trigger: Always - Always available    Action: Hit for 25 life damage
PrinceJoey
HP 50/50
VIP: If defeated, you lose instantly.
Skills
No skills

Enemies

Yeti
HP 80/80
Arcbrid: Army: Arctic Hybrids
Skills
Stealh Strike — Intent: Weakest, Trigger: Hidden, Cooldown: 0, Hit for 60 damage
Hit and Hide 20 — Intent: Weakest, Trigger: Always, Cooldown: 0, Hit for 20 damage, then become hidden.
Yeti
HP 80/80
Arcbrid: Army: Arctic Hybrids
Skills
Stealh Strike — Intent: Weakest, Trigger: Hidden, Cooldown: 0, Hit for 60 damage
Hit and Hide 20 — Intent: Weakest, Trigger: Always, Cooldown: 0, Hit for 20 damage, then become hidden.
Corporal Penguin
HP 180/180
Arcbrid: Army: Arctic Hybrids
Magic Resist: 20% less life damage from attacks
Skills
Double Slice 30 — Intent: Strongest, Trigger: Always, Cooldown: 0, Hit for 30 damage, then increase it's base damage by 30.
Bear
HP 400/400
Arcbrid: Army: Arctic Hybrids
Hybernating: While sleeping, will not act. But if he is damaged, will wake up. His first attack will deal double damage.
Skills
Bear Claw 60 — Intent: Strongest, Trigger: Awake, Cooldown: 0, Hit for 60 damage