Up for some healing?
This time you and the enemy have your very own healers!
newly unlocked
2nd skill slot - in this battle, characters have 2 skills they can use! A character can only use 1 skill per turn.
A character will always use his first skill. If for some reason they can't, they'll go for the next available one.
Healing Skills - Both sides have healing skills this time around. Note that you can't heal a character above his starting health.
Triggers - New triggers are added this battle. Triggers are conditions that can limit when a skill is available. For now, we'll keep things simple.
The healers won't use their healing skills unless someone actually needs healing. And Oprix won't intensify burns if no one is burnning.
Cooldowns - Some skills have cool downs. This indicates how many rounds need to pass before a skill can be used again.
Hint #1
The shaman's healing ability is very powerful, that means you can't afford to drag the battle too long.
You need to go on the offensive this time around.
Hint #2
You want to kill targets as fast as you can.
Kurt doesn't kill
Agatha's Shout doesn't do enough damage to a single target.
Oprix and Reeve are powerful attackers, but neither can suck up all of the damage on their own.
Seems totally hopeless... Or is it?
Solution
Oprix and Reeve can't take all the damage by themselves, but they can share the pain.
Put Oprix 1st and Reeve 2nd. This will let Oprix take the damage in the first round.
Then, thanks to his Quickshot, Reeve will jump to the front.
This will let Reeve take the damage as they both slaughter everyone.
So your choice should be : Oprix, Reeve