Intro #5
Big Battle Ahead!
Every 5 missions, you'll get a bigger challenge before your heroes move to the next adventure.
This time around, you're facing 4 enemies - and no more weak goblins for you.
So? Have you been paying attention? Time to show your skills!

newly unlocked
  • 3rd Slot - This time you can send 3 heroes to battle.


Hint #1

This time the enemy has twice the healing as before.
You're also facing two powerful attackers.
There's no way to kill them fast enough.
You'll need to consider your offense as well as your defense.

Hint #2

There is no way to stall the two orcs every turn.
You have to take at least one of them early on.
You need to make sure your team focus its fire.

Hint #3

Agatha's shout can help daze both orcs, but after that?
She will target the healers in the back and you can't afford that.

Hint #4

Now you know which heroes to bring. All that's left is to figure out their order.
Without the ability of taking out multiple enemies fast, you're going to take some hits.
You are forced to sacrifice a team member. Who would be the most expendible? How can you protect the others?

Solution

You know you have to bring Oprix, Reeve and Kurt. But in what order?
Reeve's obsessive trait makes him the best at taking down orcs.
Kurt is crucial because without his healing, you can't last long.
That means that Oprix is the only one you can afford to sacrifice.
So Oprix has to go in the first slot.
Reeve and Kurt won't be able to take the hits on their own,
so they need to switch places to share the pain.
Therefore, Reeve has to be after Kurt.

So your choice should be : Oprix, Kurt, Reeve
Enemies


Drunk Orc #1 (HP : 100, Male)




Skills

   Drunken Haze
Triggers : Always
Aim : Weakest
A powerful blow that deals 60 damage.
However, when he is attacked and dealt damage before activating this round, he will lose his turn this round.
 


Drunk Orc #2 (HP : 100, Male)




Skills

   Drunken Haze
Triggers : Always
Aim : Weakest
A powerful blow that deals 60 damage.
However, when he is attacked and dealt damage before activating this round, he will lose his turn this round.
 


Shaman #1 (HP : 100, Male)




Skills

   Healing Bolt
Triggers : Hero Wounded
Aim : Most Wounded
Will heal self or ally for 40 damage.
Cooldown : 2 turns
   Bash20
Triggers : Always
Aim : Default
Hit for 20 damage
 


Shaman #2 (HP : 100, Male)




Skills

   Healing Bolt
Triggers : Hero Wounded
Aim : Most Wounded
Will heal self or ally for 40 damage.
Cooldown : 2 turns
   Bash20
Triggers : Always
Aim : Default
Hit for 20 damage
 
Your Team


Agatha (HP : 100, Female)

Call me a lady one more time – I dare you!

Agatha is an overly aggressive trainee that has recently joined the army.
Rumor has it she was forced to join due to a court order after a civil disturbance in a local pub over the results of last year’s bloodbowl championship.

Armored

10% less damage from physical attacks
Blood Thirsty

Prefers a kill when able
Backward Thinker

On ties, pick a target with lower initiative

Skills

   Shout
Triggers : Always
Aim : Default
Attacks all enemies for 10 damage
Cooldown : 2 turns
   Bash30
Triggers : Always
Aim : Default
Hit for 30 damage
 


Reeve (HP : 60, Male)

Shoot first, Hide the evidence later

Reeve is the sole survivor of a goblin invasions of his woodland village. He still have some serious scars from that invasion and sometimes it affects his performance.
He is working on it in therapy. But he thinks it will be faster to just kill all goblins around.

Goblinphob

will attack Goblins if able.
Takes 10% more damage from Goblins
Obsessive

Will stick to the same target if able
Fast Reflexes

+10% damage when attacking slower opponents

Skills

   Quick Shot
Triggers : Always
Aim : Weakest
Attacks for 40 damage.
+10 damage if used from the #1 Hero Slot.
After attacking, will move up one hero slot.
Cooldown : 2 turns
   Bash40
Triggers : Always
Aim : Weakest
Hit for 40 damage
 


Oprix (HP : 60, Male)

Ready? Fire! What? You actually stopped to aim?

Most recruits come with a reference or two from authorities outside the army. Oprix came with over 100. Apparently the entire wizard guild signed ones for him.
If one didn’t know better, one would think they didn’t want him around. If one did know better, he would assume it has something to do with all of his research had to do with explosive spells. Even the ones for healing courses.

Hypochondriac

Other characters thinks he is twice as injured than he really is
Pyromaniac

+10% per burning character on the battlefield (friendly included)
Fear Of Commitment

Will avoid hitting the same enemy twice in a row

Skills

   Intensify Burn
Triggers : Enemy Burns
Aim : Kill
Inflict 30 fire damage. If target is burning, deals double damage.
Cooldown : 2 turns
   Flamebolt
Triggers : Always
Aim : Kill
Hit for 30 damage
 


Kurt (HP : 80, Male)




Merciful

Avoids killing if possible.
Nurturance

If he doesn't target a friendly creature in 3 turns, will skip 1 turn.
Codependency

Will target the same character the previous teammate did this round.

Skills

   Healing Bolt
Triggers : Hero Wounded
Aim : Most Wounded
Will heal self or ally for 40 damage.
Cooldown : 2 turns
   Bash30
Triggers : Always
Aim : Strongest
Hit for 30 damage
 

Team formation

Position #1
Position #2
Position #3
Battle Result