Intro #5
Big Battle Ahead!
Every 5 missions, you'll get a bigger challenge before your heroes move to the next adventure.
This time around, you're facing 4 enemies - and no more weak goblins for you.
So? Have you been paying attention? Time to show your skills!

newly unlocked
  • 3rd Slot - This time you can send 3 heroes to battle.


Hint #1

This time the enemy has twice the healing as before.
So offence is important because you can't drag it out.
However, you're also facing two powerful attackers.
There's no way to kill them both fast enough.
You'll need to consider your offense as well as your defense.

Hint #2

The sapper is deadly but can be killed easily.
That is, assuming you're going to attack him.
Who in your group can focus heavily on the Sapper?

Hint #3

With 2 healers on the field, you need to press them heavily.
Bringing a merciful character on board might not be a good idea.

Solution

Now you know which heroes to bring. All that's left is to figure out their order.
Reeve and Oprix won't survive in the first slot.
If you put Reeve 2nd, he'll jump up front too soon and just die.

So your choice should be : Agatha, Oprix, Reeve
Enemies


Drunk Orc (HP : 100, Male)




Skills

   Drunken Haze
Triggers : Always
Aim : Weakest
A powerful blow that deals 60 damage.
However, when he is attacked and dealt damage, he will lose his next action.
 


Goblin Sapper (HP : 60, Male)




Skills

   Bash60
Triggers : Always
Aim : Default
Hit for 60 damage
 


Shaman #1 (HP : 100, Male)




Skills

   Healing Bolt
Triggers : Ally Wounded
Aim : Most Wounded
Will heal self or ally for 60 damage.
Cooldown : 2 turns
   Bash30
Triggers : Always
Aim : Default
Hit for 30 damage
 


Shaman #2 (HP : 100, Male)




Skills

   Healing Bolt
Triggers : Ally Wounded
Aim : Most Wounded
Will heal self or ally for 60 damage.
Cooldown : 2 turns
   Bash30
Triggers : Always
Aim : Default
Hit for 30 damage
 
Your Team


Agatha (HP : 100, Female)

Call me a lady one more time – I dare you!

Agatha is an overly aggressive trainee that has recently joined the army.
Rumor has it she was forced to join due to a court order after a civil disturbance in a local pub over the results of last year’s bloodbowl championship.

Armored

10% less damage from physical attacks
Blood Thirsty

Prefers a kill when able
Backward Thinker

On ties, pick a target with lower initiative

Skills

   Shout
Triggers : Always
Aim : Default
Attacks all enemies for 10 damage
Cooldown : 2 turns
   Bash30
Triggers : Always
Aim : Default
Hit for 30 damage
 


Reeve (HP : 60, Male)

Shoot first, Hide the evidence later

Reeve is the sole survivor of a goblin invasions of his woodland village. He still have some serious scars from that invasion and sometimes it affects his performance.
He is working on it in therapy. But he thinks it will be faster to just kill all goblins around.

Goblinphob

will attack Goblins if able.
Takes 10% more damage from Goblins
Obsessive

Will stick to the same target if able
Fast Reflexes

+10% damage when attacking slower opponents

Skills

   Quick Shot
Triggers : Always
Aim : Weakest
Attacks for 40 damage.
+10 damage if used from the #1 Hero Slot.
After attacking, will move up one hero slot.
Cooldown : 2 turns
   Bash40
Triggers : Always
Aim : Weakest
Hit for 40 damage
 


Oprix (HP : 60, Male)

Ready? Fire! What? You actually stopped to aim?

Most recruits come with a reference or two from authorities outside the army. Oprix came with over 100. Apparently the entire wizard guild signed ones for him.
If one didn’t know better, one would think they didn’t want him around. If one did know better, he would assume it has something to do with all of his research had to do with explosive spells. Even the ones for healing courses.

Hypochondriac

Other characters thinks he is twice as injured than he really is
Pyromaniac

+10% per burning character on the battlefield (friendly included)
Fear Of Commitment

Will avoid hitting the same enemy twice in a row

Skills

   Intensify Burn
Triggers : Enemy Burns
Aim : Kill
Inflict 30 fire damage. If target is burning, deals double damage.
Cooldown : 2 turns
   Flamebolt
Triggers : Always
Aim : Kill
Hit for 30 damage
 


Kurt (HP : 80, Male)




Merciful

Avoids killing if possible.
Nurturance

If he doesn't target a friendly creature in 3 turns, will skip 1 turn.
Codependency

Will target the same character the previous teammate did this round.

Skills

   Healing Bolt
Triggers : Ally Wounded
Aim : Most Wounded
Will heal self or ally for 40 damage.
Cooldown : 2 turns
   Bash30
Triggers : Always
Aim : Strongest
Hit for 30 damage
 

Team formation

Position #1
Position #2
Position #3
Battle Result